Computing

Visit the ICT blog @ www.gryphonict.com

Year 7

In Year 7 we teach skills which can be used in all subjects and prepare our students for the computing curriculum. We are also planning to run a trip to Bletchley Park for some students. Over the course of the year we work through five units of assessed work. These are listed below:

Unit 1 – Introduction & Social Media linked with video editing – In this unit basic computer skills are learned, such as file naming conventions, creating folders, network access and an introduction to the Frog VLE (Virtual Learning Environment). We teach pupils the dangers of the internet and how to browse safely. Using the internet safely and knowing when not to give out certain information is very important in today’s society. The pupils will plan and gather resources to make a short movie about safe use of social media, using iPads and iMovie software. This unit is a creative unit and builds our students prior understanding of using ICT to support learning.

Unit 2 – Games Design accompanied by Scratch programming – Students use “Scratch” (a simple programming language) to gain and develop knowledge of computer programming and examine simple algorithms and models to create and develop a basic computer game.

Unit 3 – Python Programing – Following on from the prior unit this unit examines a popular programming language and students will develop basic skills and understanding of programming from scratch to create an interactive ‘chat-bot’.

Unit 4 – Website Design – HTML 5 – Students create their own website from scratch using the HTML 5 programming language. During the unit students learn the importance of planning a website prior to creation as well as how to use programmes such as Adobe Photoshop.

Unit 5 – Computer Systems – Pupils will learn about computer hardware and how it works. They will take computers apart and rebuild them, as well as learning all the key features of the motherboard and its relative components. Preparing for the future of the computing curriculum, this unit lays down the foundation knowledge for our students to understand how computers have developed. Boolean expressions, binary counting and basic computer networking are also taught.

Year 8

Year 8 is introduced by recapping over some basic computer skills learned in Year 7, thereafter progressing through the year, covering many areas which are mapped to reflect the on-going changes in technology. Units are outlined in more detail below:

Unit 1 – Games Design – In this unit basic programming skills are recapped from year 7. After this students are then introduced into the more advanced areas of the software. Students are also encouraged to use their knowledge to be more creative and develop their own outcomes.

Unit 2 – Databases – Students examine the implication and importance of database use and application in today’s society and recognise the difference between data and information.

Unit 3 – Python Programming – building on prior learning, students will examine some of the more advanced features and applications from higher order programming techniques. Building on programs created in prior years or creating new programs from a raw idea.

Unit 4 – Website Design – HTML 5 – Students create their own website from scratch using the HTML 5 programming language. During the unit students learn the importance of planning a website prior to creation as well as how to use programmes such as Adobe Photoshop.

Unit 5 – Computer Systems – students will understand how computers work, examine boolean expressions and the use of binary and hex counting and its place within a computer system. Students will also examine hardware, software, inputs, outputs and control systems.

Trip –National Museum of computing (G&T)

Year 9

Unit 1 – Computer Systems part 1 & 2 – Following on from year 8 where relevant students will understand how computers work, examine boolean expressions and the use of binary and hex counting and its place within a computer system. Students will also examine hardware, software, inputs, outputs and control systems. As the new computing curriculum continues to grow this will be a further development from skills learnt in year 7 and 8.

Unit 2 – Website Deisgn – Students create their own website from scratch using the HTML 5 programming language. During the unit students learn the importance of planning a website prior to creation as well as how to use programmes such as Adobe Photoshop. As the new computing curriculum continues to grow this will be a further development from skills learnt in year 7 and 8.

Unit 3 – Python – Building on prior learning, students will examine the more advanced features and applications from higher order programming techniques. Building on programs created in prior years or creating new programs from a raw idea. Using libraries and creating fully functioning programmes. As the new computing curriculum continues to grow this will be a further development from skills learnt in year 7 and 8.

Unit 4 – Databases – Building on year 8 learning, students examine the implication and importance of database use and application and examine different types of database systems from Access to SQL. As the new computing curriculum continues to grow this will be a further development from skills learnt in year 7 and 8.

Unit 5 – Computer Systems part 2 –

Trip – Thorpe Park. & National Museum of computing (G&T)

KS4

GCSE COMPUTER SCIENCE

 

The new OCR GCSE (9-1) Computer Science has taken the best bits from the extremely successful GCSE Computing specification and has been modernised and reformed into a specification that is student friendly, dependable and worthwhile.

The new specification is split into three components:

Component 01 – Computer Systems

Component 01 focuses on Computer Systems. It is an examined unit and makes up 40% of the assessment total.

Component 02 – Computational Thinking, Algorithms and Programming

Component 02 is a new written exam, focused on computational thinking and algorithms. Students will be tested on the elements of computational thinking and logic. They are principally assessed as to their ability to write, correct and improve algorithms.

Component 03 – Programming Project (non-exam assessment)

This component is the non-exam assessment where candidates will be challenged by a range of exciting and engaging tasks to apply the knowledge and skills they have learned.

GCSE Computer Science will, above all else, be relevant to the modern and changing world of computer science. Computer Science is a practical subject where learners can apply the knowledge and skills learned in the classroom to real-world problems. It is an intensely creative subject that involves invention and excitement.  Computer Science values computational thinking, helping learners to develop the skills to solve problems and design systems that do so.

These skills will be the best preparation for learners who want to go on to study Computer Science at AS or A Level and beyond. The qualification will also provide a good grounding for other subject areas that require computational thinking and analytical skills.

 

Or

 

BTEC FIRST INFORMATION AND CREATIVE TECHNOLOGY

The Edexcel BTEC Level 1/Level 2 First Award:

  • is a level 2 qualification; however, it is graded at Level 2 Pass, Level 2 Merit, Level 2 Distinction, Level 2 Distinction*, Level 1 and Unclassified.
  • is a 120 guided-learning-hour qualification (equivalent in teaching time to
  • one GCSE)
  • has core units and optional units
  • has 25 per cent of the qualification that is externally assessed. Edexcel sets and marks these assessments
  • presents knowledge in a work-related context
  • gives learners the opportunity to develop and apply skills in English and mathematics in naturally occurring, work-related contexts
  • provides opportunities for synoptic assessment. Learners will apply the skills and knowledge gained from the core units when studying the optional units.

The BTEC First qualifications have core and optional units.

Core units

  • Unit 1—The Online World (1hr online exam)
  • Unit 3—A Digital Portfolio (Internal assignment)The award includes core units totalling 60 guided learning hours. The core units studied cover the body of content that employers and educators within the sector consider essential for 14–19-year-old learners. There are usually two different types of core unit. One type focuses on essential knowledge, and the other type focuses on applying essential vocational skills. Learners must complete two core units, one of which is internally assessed whilst the other is externally assessed.

 

Optional units

  •  Unit 4—Creating Digital Animation (Internal assignment)
  • Unit 6—Creating Digital Graphics (Internal assignment)

The remainder of the qualification consists of specialist units. Specialist units are sector specific and focus on a particular area within that sector.

 

Is it for me?

If you fancy pursuing a career in ICT, then yes. This qualification is the best way to formalise the practical skills you already possess and to develop those you don’t. The skills you learn will help you to gain employment in the IT industry or act as a stepping stone to continue your study of ICT further at school, college or at work.

1210edsherb1

The Gryphon Carol Service

Our annual Carol Service will be held on Tuesday 13th December at 7pm in Sherborne Abbey. This is a...

05/12/16

News archive

Read full story

Login and use your
VLE account

VLE Login

Latest tweet

Our Autumn newsletter is now out! Read it online here: https://t.co/ExDw3A7X5h #newsletter #sherborne #autumnterm09 Dec

Join the conversation